#pragma once
#include "scene.h"
#include "TextureManager.h"
//#include "TextureRenderData.h"
//#include "TextureRenderHandle.h"
#include "Viewport.h"
#include "GameObjectList.h"

class SceneSplash :
	public Scene
{
public:
	SceneSplash(void);
	~SceneSplash(void);
	
	CREATE_FUNC(SceneSplash)

	virtual bool Init();
	virtual void Update();
	virtual void window_size_callback(int width, int height);

private:
	Camera m_camera;
	GameObjectList m_gameObjList1;
	Render m_texRender;
	TextureManager m_texMgr;
	Viewport m_viewport1;
	//CTextureRenderData m_texData;
	//CGameObject m_DrawTex;
};
